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Three Big Systems

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Written By Joel Perry

     Brute force is a tactical squad-based, futuristic, military, third person, multiplayer, strategy game. Following up in the wake of Halo Brute force is anything but a similar game. From the ability to control 4 characters to allowing another player to plug in a control and join you mid-game, this is going to be one big hit.

     Additionally, Brute Force will lead players on through 6 worlds of game-play. With a multitude of weapons and specialized trainable characters that will get the job done in any situation, it should take the experienced gamer or barely experienced gamer a short amount of time to learn how to exploit the strengths of their characters against the weaknesses of the enemies.

     Since Halo’s success however, Brute force employs very small changes to the control scheme. The B button is now used to cycle through your left trigger items and the black and white buttons switch you to another of your characters or activates your special power respectively. The control pad allows you to give individual squad orders.

     Brute Force’s greatest failure lies in its multiplayer support. The only choice is "split screen", hopefully that will be changed before launch. Here is where you find the stupidity of Microsoft, they put a network adapter in the Xbox for a reason, and not even Microsoft is using it in their games. Why require split screen? Why not at least give the option of allowing another Xbox to run it on a separate TV? If you have ever played 4 player split screen Halo you’d understand. It’s just that with out a 34+ inch television you cannot really see what is going on at all. And there are still a large group of users who only play on their 14 or 19 inch screens. Other than that the total lack of support for the Xbox’s "in the box" jukebox system has been a complete waste of space. I ran home the first day and copied all my favorite songs on to my Xbox so I could use it when I played games (I really do not like standard in game music that much) and so far I have owned 2 games that support it out of over 20. I guess what I am trying to say is that if you’re not going to use it why waste our money and your money on putting it in there? (which makes me think of the HD TV support…). Okay back to multiplayer Brute Force. You can split screen deathmatch, where each player takes control of an entire squad of the 4 characters, or as I said earlier, another person can just grab a controller and jump on in to your single player game (thereby splitting the screen in half…).

     The main characters are: Brutus your standard muscle, Hawk a psiblade wielding, stealth suit wearing assassin, Tex who’s name says it all, and Flint a female android that "…can shoot a flea off a dog at thirty paces" as Christopher Lloyd once said.

 

   Brutus has the ability to use heat vision (since he is reptilian) in situations where you would otherwise be in the dark about your surroundings. This is an ability gained from living on his home planet where the fogs of the swamps can become quite overbearing.

     Flint has no special abilities other than being an android and what one would expect from being such. This includes immunity to biological weapons and gasses (does not breath), ultra steady "nerves", and a calculating mind that can make such minute adjustments as would be needed to take precise shots at long range.

     Tex is, as I said earlier… Tex. He has a huge health bar and can shoot 2 guns at once, so I guess he thinks he is Antonio Bandera or something.

     Hawk, who is in my opinion the most useful of the bunch and my favored choice for control (seconded only by Flint), has the smallest health bar, turns invisible as long as she doesn’t attack or run out of energy, and uses the only melee weapon available, her psiblade. How can you not love a girl who can walk past her opposition and either kill them from behind or ignore them completely?

     Visually Brute force is laying it on the line with near constant special effects, be they user controlled or background scenery. The graphics won’t fail to impress you, while still allowing for high fps in game. You’ll get no less than Halo gave us, bodies and particles flying from the nearest grenade explosion leaving bodies hang from precarious locations afterwards, and evaporating player characters upon death. The terrible tunnel vision from the sniper scope will also make players take note, as will the leaves that fall from trees, clouds of mosquitoes, or even the fireflies that come out at night.

     Auditory effects should make just as much of an impact as the effects from Halo, where you could tell when all hell was about to break loose due to the way the music changed. The Seattle Symphony Orchestra has performed the selections used in the FMV cut-scenes, and the in game sounds make use of the Dolby Digital 5.1 Surround Sound to assist you in locating those who would do you harm.    

  Publisher
  Microsoft
  Developer
  Digital Anvil
  Platform
  X-Box
  Player
 One To Four Players

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