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Jekyll and Hyde, A Twisted Tale Now On
PC!
Written By Thomas Goodwin
Regardless
of gaming quality, all games take a great deal of talent and dedication
to create. Unfortunately, some games do not get the attention they
need, have poor controls, poor stories, or ridiculous character
and level models. Although I do not know how much work was put into
it, Jekyll and Hyde, sadly, suffers from all of the latter three
problems.
To
assess the story, the game must be compared with the book. Dr. Jekyll
and Mr. Hyde, a book written by Robert Louis Stevenson, takes place
in Victorian London, England. The brilliant Dr. Jekyll learns to
transform himself into a mighty, horrible creature by the name of
Mr. Hyde. Realizing that he is wreaking havoc on society, Jekyll/Hyde
takes it upon himself to commit suicide and do away with the evil
he has created. This story is somewhat reasonable. Jekyll and Hyde,
a game created by Dreamcatcher, takes place in Victorian London,
England as well. This game, succeeding the book, ignores the fact
that Jekyll/Hyde should be dead. It would seem, if a developer were
going to ignore the story set forth by its creator, it would be
wise to invent an entirely new story, rather than to butcher another.
Sadly, things did not work out that way. Although minor changes
in stories can be expected when a book is translated into a game,
ignoring the death of the main character is intolerable.
Rather
than to allow the difference from the book to completely destroy
the game, it will be ignored from this point forth. The story of
Jekyll and Hyde is peculiar, having what could either be considered
a major plot twist or the point at which the game designer drank
one too many. I'm leaning toward the latter. Dr. Jekyll, some time
after the incidents from the book ended (with his, according to
the book's author, death), has given up his evil Mr. Hyde personality
forever. He now has a daughter, and since his wife's death, has
had to raise her on his own. While working in an asylum for the
insane, there is a revolt. He finds his daughter has been kidnapped
by an escaped patient. When Jekyll finds the patient, he demands
to speak with Mr. Hyde. The patient, along with the lawyer who had
him committed, demands that Jekyll/Hyde locate three pieces of a
medallion. Should he fail to do so within one night's time, his
daughter will be murdered. From then on, Jekyll must rely on his
evil alter-ego to perform stunts he alone cannot complete, doing
anything to save his daughter's life. This quest will lead Jekyll/Hyde
through London as well as many other places, and will force him
to fight many enemies. Eventually, Jekyll is fighting the some of
the best known, most fantastical creatures, ever in any game. The
best way to describe it, perhaps, is as a crazy combination of science
fiction and fantasy/horror.
The
appearance of the game leaves something to be desired. The developer
was trying to give the game an eerie, intense feeling about it,
in many places. Using cartoonish character models and room designs,
this simply cannot be properly accomplished. Most of the characters
in the game have absurd faces and facial expressions. Jekyll's daughter
looks like a doll, his assistant has the head of a lobster, and
patients and enemies look like anything ranging from Frankenstein
to moles. Rooms are poorly designed, often having odd-shaped tables,
cabinets, and windows in them. Some things were meant to be twisted
and contorted, and some things were not. I found that, when close
enough to the ceiling, I could actually jump through it, which was
somewhat irritating. Also, the automatic camera angles are, at times,
horrible, forcing the use of camera buttons (which do not work in
some places, regardless of how bad they are needed). In one particular
area of the game, Jekyll actually outran the camera. To get the
camera to reattach to Jekyll, I had to bring him back to it, at
which point it once again centered around him. In other areas of
the game, Jekyll would be in one place and the camera would be staring
at a wall or some other obstruction, rather than at the character.
One section that comes to mind required me to control a robot to
obtain something. Essentially, I had to control this robot and prevent
it from stepping on the wrong spot and being destroyed. Unfortunately,
at times, Jekyll would be standing between the camera and the robot,
preventing me from directing the robot. Since there was no way to
move Jekyll, as controls were directed at the robot, I had to start
from my most recent save to prevent Jekyll from obstructing the
view. Despite all of the problems with appearance, I did find several
spots in which I was thoroughly impressed. I found that when a sniper
is aiming at Jekyll/Hyde, the perspective will instantly change
to that of the sniper. This was a nice addition, but it did not
make controlling the character any easier, as major viewpoint transitions
never do. I was also impressed by the effect made by raindrops hitting
the water-covered ground. The ripples they made were absolutely
perfect. Unfortunately, though nice additions, these features do
not make up for the visual problems present in the game.
The
gameplay for Jekyll and Hyde is flawed as well. I find it irritating
that Dr. Jekyll seems to be more effective in combat than Mr. Hyde,
due to the extra range provided by his walking stick. Jekyll seldom
has to get within an enemies attack range to destroy it, aside from
those wielding firearms. Hyde, however, seems, in many cases, to
have a shorter attack range than enemies. He takes less damage from
enemies, however, allowing him to survive more damage. Frankly,
though, I prefer Dr. Jekyll for combat, regardless of the damage
he could take. Mr. Hyde is far more useful for the numerous jumping
puzzles. Dr. Jekyll could not survive these obstacles. Aside from
that fact that Jekyll has an extended attack range, the characters
are balanced fairly well, making them both valuable and worth using.
Both combat and jumping puzzles play a very large part in the game.
Combat is fairly frequent and fairly short. Jumping puzzles generally
occur every few levels and take up the majority of the level they
involve. I was somewhat irritated by the fact that many levels were
very small, and that sometimes a loading screen would be necessary
to enter, what appears to be, a mid-sized room. In most cases, when
a player saves his game, he will still have to restart from the
beginning of the level. This is somewhat bothersome, and somewhat
good. It prevents a player from saving too frequently, destroying
any difficulty behind the game. Unfortunately, it also means that
should a player complete an extremely hard section of the level,
and then die afterwards, he will have to complete the hard section
once again.
The
controls for Jekyll and Hyde are miserable. The game feels and controls
like a console game that has been translated into a PC game. The
mouse cannot be used in either the game or the menu screen, whereas
I would have expected it to be used for directional purposes, much
as it was in Max Payne. By excluding the mouse, the control options
are fairly weak. A player can use either the keyboard, a controller,
a joystick, or any combination thereof. Frankly, though, the analog
sticks on gamepads were never intended for use with the keyboard.
I would have expected Dreamcatcher to realize this. Once I did figure
out the absurd controls, I found that there is no sidestep and there
is no backpedal, both of which are very important, useful features
in any game involving any type of combat. The one good thing about
the controls, of course, is the option to customize them. This,
however, must be done before launching into the game. Eventually,
a player will get accustomed to his control settings and will play
the game more effectively, however they remain more difficult and
awkward than necessary.
Jekyll
and Hyde is unfortunately plagued by poor controls, poor stories,
or ridiculous character and level models. With these problems, the
game is hardly among the most enjoyable ones on the market. It is,
however, a decent diversion when there is little to do, and, since
it can be purchased nearly anywhere for around twenty dollars, the
price is affordable. Personally, however, I would rather save my
twenty dollars.
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Publisher
Dreamcatcher
Developer
Capcom
Platform
PC
One Player
Action/Adventure
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