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TRON 2.0, Another Jump Into The World Of A Server!

Written By Joel Perry

     TRON 2.0 takes place 20 years after the events from the original movie. Your character is Jeff Bradley, the son of Alen Bradley the creator of the TRON program. After Alen rediscovers how to digitize real world matter, he abruptly disappears, and of course you (Jeff) assume he has digitized himself and you digitize yourself and go to find your dad. Very similar to, yet evolved from the original TRON setting, you will have to learn to upgrade your weapons and stop a corrupted user from taking over the mainframe.

     TRON 2.0 is a first person action/shooter game that is story driven. You will use guns, rods, grenades, missles and the TRON disc to take down your enemies in over 30 levels of game play. Game play will include light cycle racing in the third person perspective (thankfully), 6 new weapons and a 16 player multiplayer mode.

Role call:

JET BRADLEY
   A young, gifted programmer whose knowledge and instincts as a gamer – and a hacker – help him survive the digital world as he tries to find and rescue his father, Alan Bradley. Jet and Alan don’t always see eye to eye, but luckily, courage runs in the family

ALAN BRADLEY
     The creator of the original TRON program who is now the Sr. Engineer at fCon. His mysterious disappearance is the catalyst for the game’s action. He admires his son Jet’s talents, but wishes the young man would be more disciplined about his career.

MA3A (ma – THREE - ah)
     An A.I. program created by Alan to assist in the development of digitization technology. She does not understand Alan’s disappearance and thinks Jet is simply a newer, upgraded version of Alan. Resourceful and kind, there are many secrets embedded in her code.

MERCURY

T     his is a flashy, confident game bot with an unknown User. She is the light cycle champion of the digital world who befriends Jet.

J.D. THORNE
     Thorne found out that Alan had rediscovered the digitization technology, and sold the secret to fCon. While demonstrating the technology, Thorne was digitized improperly and corrupted during transfer. This corruption has not only driven Thorne mad, but it also threatens the very fabric of the digital world.

BYTE
     An upgrade of Bit from the movie, Byte is a program sent by Ma3a to help Jet acclimate to the digital world. Byte is quite full of himself, and thinks Users are overrated.

ICP KERNEL

     Heavily armored leader of the Intrusion Countermeasure Programs (ICPs), the Kernel uses whatever means necessary to maintain order and control on the network. Even without his tank like armor, he is a formidable foe, displaying agility, disc expertise and superior shielding techniques.

I-NO
     A relic of a program trapped in a forgotten sector, I-No is ahead of his time. Unfortunately, ahead of his time is still way behind our time. He can provide access to restricted areas.

     The game starts out with Jet talking on the phone to his dad while playing TRON the arcade game blah blah blah… Alen gets attacked and the phone goes dead. Jet runs up to the lab to see what is going on and POOF!! You’re in TRON now… Of course like most games you start in the training area where you learn how to crawl before you can walk.

     Along the way you will need "things" such as weapon upgrades (subroutines), power up items and such (optimizers, compression routines, and abilities, like a stealth routine,( to name a few). These can be found at the "Internet Hub" a gathering area for programs.

     These, and all the weapons, plus their subroutines all take up RAM, and depending on what kind of system you are in at the time, will limit the amount of RAM you have to utilize.

    Weapons involved are the "disc" of course which you can throw or throw and guide, remembering of course that when weaponless you have to take whatever your opponents dish out to you. It is possible to bounce off walls when they are not hit dead on (or even close to dead on). It can also be used to block or deflect incoming attacks. Two upgrades for the disc include the ability to send it around corners and to make it explode with shrapnel. The "Rod" is used primarily by the Light Cyclists that you use like a two handed spear. Two upgrades for this weapon allow you to charge and blast like the plasma pistol in Halo, and a sniper/rail gun with near instantaneous distance travel. There is the "Ball", a grenade like weapon used by the followers of the corrupted user. Its main ability allows you to stick them to walls as they do not fly very far when you throw it. Two upgrades for the "Ball" give you a small "ball" launcher (makes me think of NERF) and the second upgrade shoots a cluster of "balls." The fourth and final main weapon is a "claw/mesh" which lashes out and leaches energy and health from other programs (however none of which goes to you as I guess the "claw/mesh" recycles the energy to power itself). Its upgrades give it the ability to multi-click, launching multiple "leaches", or a guided missle effect similar to the redeemer in Unreal Tournament.

     In the multi-player side of things, the multiplayer games are set up like a sports stadium, or gladiatorial arena as it is being referred to, where other non-players can come watch the competition which will revolve around the use of the mighty "disc." Thankfully, Tron will ship with a Level Editor program so you can make the most out of the multiplayer setting.

     Graphically speaking, Lith Tech has added the "classic TRON glow" to their Triton game engine that, since it was developed in conjunction with nVIDIA, will only be available to GeForce 3 and 4 users, as the video card itself will be rendering the "glow" in real time; However, as you will see at the bottom of this article, other video cards are listed as compatible with the game, but whether or not that means they will be able to use the "glow" is a different story.

Minimum System Requirements:

Windows® 98/ME/XP:

Pentium® III or AMD Athlon class processor, 500MHz

128MB RAM (256MB for Windows® XP)

1.2 GB free hard disk space

Additional hard disk space for a Windows swap file and saved game files

8X speed CD-ROM drive

16 bit DirectX 8.1 compatible sound card

32MB video card with Hardware Transform & Lightning, 32-bit color depth and DirectX 8.1 compatible driver

DirectX 8.1 (included)

56k modem, DSL or Cable modem connection for multiplay

Java-compatible Web browser (e.g. Internet Explorer 5.0 or Netscape Navigator 4.7 or later)

Recommended System Requirements:

Windows® 98/ME/2000 with latest service pack/XP

DirectX(tm) 8.1 or higher

Pentium® 4 or AMD Athlon 1Ghz or equivalent

256 MB RAM

64 MB Direct3D compatible video card with Hardware T&L, 32-bit color support, and DirectX 8.1 compatible driver

1.6 GB free Hard Drive Space for installation ·Additional hard drive space for a Windows swap file and saved game files.

4x CD ROM

A 16-bit DirectX 8.1 compatible sound card with support for 32 hardware 3D voices and EAX 2.0.

Cable modem or LAN for multiplay

Mouse

Keyboard

Supported Video Chipsets

NVIDIA GeForce4; NVIDIA GeForce3; NVIDIA GeForce2; NVIDIA GeForce 256; ATI Radeon 9700; ATI Radeon 9000; ATI Radeon 8500; ATI Radeon 7500; ATI Radeon 7200; ATI Radeon; Matrox Parhelia 512

  Publisher
  Disney Interactive
  Developer
  Monolith
  Productions  
  Platform
  PC & X-Box
  One Player
  Action / Adventure

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